
Whether a Dungeon contains different types can only be determined by exploring the Dungeon. A single Dungeon can contain multiple background wall types in different sections, or just one type. The particular post-Plantera enemies that spawn in a Dungeon area are based off of the background walls, present, which also correspond to the Faction Flags found naturally placed in the area. It also becomes possible to open the Biome Chests present in the Dungeon. They are generally much more difficult than ordinary Dungeon enemies, and drop new powerful items. When Plantera is defeated for the first time in a world, the status message " Screams are echoing from the dungeon." appears, meaning that new enemies will now appear in the Dungeon. Dungeon (Otherworldly) (Otherworldly).mp3 (Desktop, Console and Mobile versions).Dungeon entrances are located at varying heights, but are always some distance above zero depths, making their entrance structures and 1-2 screens of depth generally safe from Guardians. The player can tell if the requirements to spawn Dungeon Guardians are met if the music changes to the Dungeon track, or if they have a Depth Meter equipped that reads "Level" or "X' Underground". The Dungeon Guardians are practically invincible, and killing them will not grant access to the Dungeon, and the only item gained from defeating a Dungeon Guardian is the Bone Key. Traveling to -3 depth in the Dungeon before it has been defeated will summon Dungeon Guardians which will generally kill most players with a single hit. The Dungeon can be entered but not fully explored before Skeletron is defeated. By defeating Skeletron, the Clothier NPC becomes available, and will spawn when a suitable vacant house is available. Speaking to the Old Man during the Day will not allow the player to fight Skeletron. At Night, a "curse" option will be displayed, which will turn the Old Man into Skeletron when clicked. Skeletron is summoned by speaking to the Old Man, who guards the Dungeon entrance. To gain unrestricted access to the Dungeon, Skeletron must first be defeated. Not all enemies spawn in all Dungeons: The particular background wall type generated for a particular Dungeon, as well as the corresponding Faction Flags scattered around, determine which post-Plantera enemies spawn there ( see below). Locked Biome Chests are also present, but they can only be opened after Plantera is defeated and the player has obtained a respective Biome Key.Īfter Plantera is defeated, the Dungeon spawns new, more powerful enemies, which offer access to new items. A Golden Key is required to open each of these, and will be consumed upon unlocking a chest. There are several locked Gold Chests containing both loot unique to the Dungeon and standard Underground loot. The bound Mechanic is also found here, and is freed when spoken to. Chain Lanterns are wired to Switches, which the player can toggle on and off. Traps like these can also sometimes be found above-ground at the Dungeon's entrance. Several Dart Traps are Wired to Pressure Plates, providing an extra hazard to players. The Dungeon contains a dense assortment of unique furniture and Mechanisms that can be retrieved by the player for later use.
GOLD DUNGEON AETHER CRACKED
Cracked Dungeon Bricks also conceal large, rectangular rooms lined with spikes and occasionally filled with water, so caution is advised. Using a Dangersense potion will highlight these blocks. False blocks may also break spontaneously when the player walks on them or uses a grappling hook. Breaking one block may break adjacent false blocks in a chain similar to the behavior of Desert Fossil. These blocks look almost identical to regular dungeon brick, but appear slightly crumbled, and drop no blocks when destroyed. In the Desktop version, Console version, and Mobile version, some passages are blocked off by Cracked Dungeon Bricks.


The Dungeon can appear in one of three Dungeon Brick colors, and with one or more Dungeon Brick Wall patterns, which is randomly generated at world creation. Accessing the Dungeon requires first defeating Skeletron (see Access below). It begins at an above-ground entrance structure resembling a castle, and extends down to near- Underworld depths. The Dungeon is a vast underground labyrinth made up of Bricks that is generated on world creation, being located on either the far right or left of the map, and contains unique, mostly skeletal enemies whose spawn rates increase the deeper a player travels. Map view of a Dungeon in the Desktop version, Console version, and Mobile version, layout and area may vary.
